The Cruncher game engine was made to allow people to easily create games without being restricted to a specific platform.

I made this because I found Roblox Studio very easy to use. However, Roblox's reputation is garbage so I decided I didn't want to develop on their platform anymore. I didn't want to stop making my game, so I started making this game engine. This game engine was made using Raylib and R3D.


Changelog v0.0.1: Added raycast functionality


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